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Grady Booch

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SoftwareArchitecture
SoftwareArcheology

UnifiedModelingLanguage

All interesting software-intensive systems are messy creations, full of gorp required to address the fringe cases of behavior expected of the system and spotted with scar tissue (from late night, critical, gotta-do-it-or-the-company-tanks repairs) and vestigial organs (formed from old, tired software that no one has had the time to purge).





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Zuletzt geändert am 27.06.2005 12:02 Uhr und seit 7. April 2005 1478 aufgerufen.