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UML > UnifiedModelingLanguage > URLs > UltraLargeScaleSystems > UniCode > Unicode > UnifiedModelingLanguage > UnitTesting > UnitTests > UniversalDesignPattern > UsefulTutorials > VCS > VersionControl > VModell > VSS > SourceSafe > VariableBindingClear TrailIn programming languages, a variable can be thought of as a place to store a value in computer memory.
More precisely, a variable binds (associates) a name (sometimes called an identifier) with the location; a value in turn is stored as a data object in that location so that the object can be accessed later via the variable, much like referring to someone by name.
in name binding, the name of a variable is bound to the address of some particular block (contiguous sequence) of bytes in memory, and operations on the variable manipulate that block.
Once you've created a binding, you can do two things with it: get the current value and set it to a new value.
To assign a new value to a binding, you use the SETF macro