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The Web continues to evolve from a world ruled by mass media and mass audiences to one ruled by messy media and messy participation.

What happens when the data flow is asymmetrical - but in favor of creators? What happens when everyone is uploading far more than they download? If everyone is busy making, altering, mixing, and mashing, who will have time to sit back and veg out? Who will be a consumer?

As the OS for a megacomputer that encompasses the Internet, all its services, all peripheral chips and affiliated devices from scanners to satellites, and the billions of human minds entangled in this global network.




instead of trying to make the Web a good place for your business or technology to function, adapt your business or technology to function well on the Web. [1]

Adam Bosworth explains his vision to make data access on the web simple and standards based, and why he thinks RSS 2.0/Atom are the beginning of the unfolding of that vision.

Once you start to search, this whole business of putting things in folders begins to diminish in importance. It's very hard with folders to remember where you put what. Folders are not efficient, searches are.

RSS2

RSS2.0/Atom are going to be for data what HTML was for content. They are going to be the Lingua Franca of consuming data. Surprisingly simple and sloppy. These guys got the web and that's why it is catching on like wild fire.





DistributedObjects
REST

I must take this opportunity to dispell a myth that is all to pervasive in the scientific and product literature surrounding the Web: that distributed objects are something that can be, or some day will be, added to the Web. Distributed objects are the very heart of the Web, and have been since its invention.

HTTP was design as a distributed realization of the Objective C (originally Smalltalk) message passing infrastructure: the first few bytes of every HTTP message are a method name: GET or POST. Uniform Resource Locator is just the result of squeezing the term object reference through the IETF standardization process.


books


Web 2.0

Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform. Chief among those rules is this: Build applications that harness network effects to get better the more people use them.


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Zuletzt geändert am 16.03.2011 18:59 Uhr und seit 7. April 2005 2441 aufgerufen.